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A collaborative quiz game shall be played by a group of players (team). During the game, each player must answer a set of questions organized in different game scenarios.

Scenarios

The typical types of scenarios are:

  • Lecture scenarios: can contain different types of learning contents used to introduce a given topic to players. Here, to progress in the game, players can choose to continue, or they can be forced by a timeout;
  • Activities scenarios: can contain learning activities and contents. The possible learning activities are: multiple choice, short answer and true or false questions. Here, to progress in the game, players may finish all activities, may choose to skip, or they can be forced by a timeout.

Learning activities

In an activity scenario, each question can have a score and helps.

Scores
The score may vary depending on different factors such as the number of failed attempts, helps used, and the time to answer after receiving an help. When a player correctly answers a question, he or she will immediately receive the currently associated score. If the answer is incorrect, the question score will be reduced in a percentage of its actual value.

Helps
If a player is in doubt about a question, he or she can ask for help. Helps can involve interaction with other group members and may be used only a limited number of times throughout the game. The types of helps available are:

  • Learning materials: such as audio, images, videos, or PDFs that contain the information needed for a quick reference;
  • Request hints: there will be a list of hints associated with each question, from which the most appropriate may be selected by other player;
  • Incorrect answers removal: 50% of the answers will be removed by other player (also known as 50/50).

The last two types of helps can only be used after at least one player answers correctly to the question.

Bonus

A player can earn a bonus by being the first to answer all questions in a scenario, or by helping others. In this last case, he or she will only receive a bonus if the other player answers correctly on the first attempt, inside a specified timeout, after receiving help.